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1. Tier 3 battleshiips need some love - in Player Features and Ideas Discussion [original thread]
Although you got the names wrong, the concept remains true. The Tier 2 battleship (tempest) is indeed better in PvP than the Tier 3 one (maeltrom). Some could say, the old Mael is fine for PvE, but i do believe it needs more love to be more cost-...
- by Linda Mei - at 2008.05.18 17:10:00
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2. Player Made Ship Skins - in Player Features and Ideas Discussion [original thread]
The only way this could work is by having a US$ 5-10 fee to upload this graphics so that CCP could pay someone to censor bad-tasting offensive graphics.
- by Linda Mei - at 2008.05.13 15:41:00
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3. Change Destroyers Class name to Salvagers! - in Player Features and Ideas Discussion [original thread]
Originally by: Alex Medvedov There was a guys in Molden Heath (i cant remember his name sadly) who was very succesfull in killing plex runners and ratters with his dessie - so it CAN be done! I insist on that. You know only frigate/...
- by Linda Mei - at 2008.05.12 19:05:00
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4. Change Destroyers Class name to Salvagers! - in Player Features and Ideas Discussion [original thread]
Edited by: Linda Mei on 12/05/2008 16:12:26 Edited by: Linda Mei on 12/05/2008 16:11:27 Originally by: Alex Medvedov Because destroyers, if piloted properly can kill every frigate except Assault ships (but its possible to kill t...
- by Linda Mei - at 2008.05.12 16:09:00
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5. Change Destroyers Class name to Salvagers! - in Player Features and Ideas Discussion [original thread]
Edited by: Linda Mei on 12/05/2008 13:18:51 Ok! that was not serious but this does not mean it is not true. Please, CCP, make destroyers useful. - Give the a good role bonus in damage - Add more slots - Give better tank - Give specific mo...
- by Linda Mei - at 2008.05.12 13:17:00
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6. Please send killmails to everyone - in Player Features and Ideas Discussion [original thread]
/signed
- by Linda Mei - at 2008.05.04 04:57:00
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7. Remove Standing Requirements for Jump Clones - in Player Features and Ideas Discussion [original thread]
... Or at least reduce them to about half of the actual value. I believe the title explains all and this change wont affect the game negatively in any way. It will only improve it by encouraging people to go to low sec.
- by Linda Mei - at 2008.05.02 07:56:00
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8. JITA - in Player Features and Ideas Discussion [original thread]
I thought it was quite common sense to everybody that the ONLY way to fix Jita (or new "jitas" to come) is to tax orders according to the number of orders/ISK/population in the system/station per day/hour. This tax would slowly grow until Jita be...
- by Linda Mei - at 2008.03.24 20:21:00
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9. war dec visibility - in Player Features and Ideas Discussion [original thread]
/signed Not due to the exploitation but because I believe one corp wars should be visible to all. This will be a very handful tool in diplo contacts and player gatherings.
- by Linda Mei - at 2008.03.02 21:21:00
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10. Create a system of salvos to reduce lag in fleet battle - in Player Features and Ideas Discussion [original thread]
Edited by: Linda Mei on 26/02/2008 18:30:28 Originally by: Katabrok First Didn't you read my solution above? If we do it as I said, the calculation would be the same, so your damage would not change, only the amount of net traffic th...
- by Linda Mei - at 2008.02.26 18:30:00
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11. Create a system of salvos to reduce lag in fleet battle - in Player Features and Ideas Discussion [original thread]
Edited by: Linda Mei on 26/02/2008 01:20:17 Originally by: Mini Mizer no thanks - for the salvo where all would hit or all might miss. I believe the idea is to calculate all the turrets hits in the client side. Some will hit and...
- by Linda Mei - at 2008.02.26 01:14:00
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12. Open discussion on making social interactions a gameplay aspect of Eve - in Player Features and Ideas Discussion [original thread]
Edited by: Linda Mei on 26/02/2008 01:04:41 This thread is a bit hard to read due to paragraph organization but i will try to comment each idea. Originally by: Munen - Allowing players to form newspaper and intelligence agencies ...
- by Linda Mei - at 2008.02.26 01:03:00
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13. Some (extreme) measures to kill the jita lag - in Player Features and Ideas Discussion [original thread]
Edited by: Linda Mei on 26/02/2008 00:34:36 Originally by: Cailais Based on population count, the higher the number in Local the higher the sale and purchasing tax - perhaps at 1% per pilot. We think alike but i have believe it ...
- by Linda Mei - at 2008.02.26 00:30:00
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14. Some (extreme) measures to kill the jita lag - in Player Features and Ideas Discussion [original thread]
Edited by: Linda Mei on 26/02/2008 00:04:48 Originally by: Verys If you remove one trading hub another will take its place. Thats why jita should be kept but in a state that everyone can use, everone loves a place where you can buy a...
- by Linda Mei - at 2008.02.26 00:04:00
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15. Some (extreme) measures to kill the jita lag - in Player Features and Ideas Discussion [original thread]
Edited by: Linda Mei on 25/02/2008 20:52:53 There is only one way to fix Jita. Discourage trade there! And the way to do that is by increasing taxes according to the number of people/orders. Period. EDIT: Removing the agents will give some...
- by Linda Mei - at 2008.02.25 20:50:00
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16. Fleet Interface: Target - in Player Features and Ideas Discussion [original thread]
/signed
- by Linda Mei - at 2008.02.25 20:39:00
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17. SERIOUSLY CCP: - in Timecode Bazaar [original thread]
/Signed The topic drop speed is already ridiculously fast!!!
- by Linda Mei - at 2008.02.21 02:33:00
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18. Corvette Class - in Player Features and Ideas Discussion [original thread]
I thought corvettes are suppose to be smaller than frigates!!!! The battleship "big daddy" is the dreadnought.
- by Linda Mei - at 2008.02.20 21:18:00
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19. What about Eve a little more realistic ? - in Player Features and Ideas Discussion [original thread]
Edited by: Linda Mei on 20/02/2008 11:36:05 Tmart, you betray your own words in the quotings below. Originally by: Tmarte It would require massive amounts of energy to do so (...) they know with current technology it would be impossi...
- by Linda Mei - at 2008.02.20 11:26:00
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20. What about Eve a little more realistic ? - in Player Features and Ideas Discussion [original thread]
Edited by: Linda Mei on 19/02/2008 18:11:51 There was a single-player game that did that once called Jump gate but they totally dropped the idea in the next to be released sequel due to gameplay reasons. I would also enjoy a more realistic ...
- by Linda Mei - at 2008.02.19 18:05:00
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